Game Designer Specializing in Narrative

I’m an experienced game designer based in Toronto, Canada. 
I’m active in both AAA and indie game development. 

  • I work as a senior narrative designer at Tencent Games 

  • I’m the founder of the indie studio Mythical Voltage

  • teach game design and development at the Toronto Film School.

AAA Development

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Content and Quality Management

As a member of Tencent’s Content and Quality Management group, I assess game narrative at gate reviews throughout the production process. By delivering feedback and recommendations to management and developers, I help ensure that narrative content is on track to be well received at launch.

CQM Reviewed Titles

Hands-On Narrative Support

I provides on-site support for Tencent studios around the world, and travel frequently to Beijing to develop game content and consult on narrative. I’m an expert on localization and have developed and managed localization pipelines for multiple titles, including SYNCED and the upcoming Gangstar New York

Before joining Tencent I worked as a narrative designer for Reflector Entertainment on Unknown 9: Awakening.

Indie Game Development

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In 2018 I founded the video game studio Mythical Voltage with goal of developing small, experimental narrative games. Our debut project Gap Year will release in 2026.

Managing Mythical Voltage and developing Gap Year on top of my work in AAA is a challenge, but indie development is important to me and is has been key to my professional development. It’s where I learned how structure and plan a major project and how to manage a team – skills I’ve brought to my AAA career. 

It has also allowed me to build and maintain a wide range of skills outside my narrative design specialization. Apart from writing and producing Gap Year, I contribute programming, 3D modelling, animation and art direction.

Side Projects

Here are a few smaller games I’ve worked on. These are mostly unpolished or unfinished projects from when I was still just learning the ropes of game development – some I made with my classmates in the Game Design Post Graduate program at George Brown.

About Me

I came to game design from a background in creative writing and music. I’d played video games since I was a kid, but playing Kentucky Route Zero changed the way I thought about them. The idea that small teams could make independent projects felt much closer in spirit to the arts communities around me living in Montreal after my first stint in college, studying creative writing at Concordia.

I started making little visual experiments in Blender and Unity and eventually learned to code as I set my sights a little higher. In 2014 I moved back to my hometown of Toronto. I studied 3D modeling and animation for a year at George Brown before transferring into their game design post-graduate program. 

In 2020 I got my foot in the door at Reflector entertainment as a narrative designer. Around that time I also received our initial Ontario Creates funding for Gap Year, which I had started as my thesis project. 

Getting into game development changed my life in a really positive way. Teaching at the Toronto Film School, I try to guide my students toward making that discovery for themselves. When I can, I hire former students to work with me at Mythical Voltage.

When I’m not making games I’m playing basketball (in the twilight of my pick-up career) or spending time with my very good dog Mabel, pictured below in a high resolution photograph.

Contact