Game Designer Specializing in Narrative

About

I came to game design from a background in creative writing and music. I’d played video games since I saw a kid, but playing Kentucky Route Zero changed the way I thought about them. The idea that small teams could make independent projects felt much closer in spirit to the arts communities around me living in Montreal after my first stint in college, studying creative writing at Concordia.

I started making little visual experiments in Blender and Unity and eventually learned to code as I set my sights a little higher. In 2014 I moved back to my hometown of Toronto. I studied 3D modeling and animation for a year at George Brown before transferring in to their game design post-graduate program. 

in 2020 I got my foot in the door at Reflector entertainment as a narrative designer. Around that time I also received our initial Ontario Creates funding for Gap Year, which I had started as my thesis project. 

Getting into game development changed my life in a really positive way. Teaching at the Toronto Film School, I try to guide my students to make that discovery for themselves.