SuperFreq Trailer

Asset Management List
Carl designed and managed Superfreq’s asset management list using the Coda framework. The list is dynamically color coded, flagging work which which is late and highlighting dependencies that may be effected. This list automatically populates the project’s Gantt Chart.
SUPERFREQ
Superfreq is another project I worked on in George Brown’s Game Design post-graduate program, which was selected to showcase the college at the Level Up student game showcase.
Superfreq is a mysterious puzzle game that tells a morbid tale of government conspiracy and the paranormal in short vignettes. The game is controlled with an old PA system from the 1960, the values of its six knobs read by an Arduino controller and passed into the Unreal game engine. Every puzzle has the player interfacing with a different on-screen machine (a radio, an ultrasound, a GPS) by using the PA system.
Roles and Responsibilities
I was the producer for Superfreq, managing a team of more than 15 student programmers, animators and 3D modellers to achieve the game’s photo-realistic art style. This involved developing the game’s asset list, scheduling, assigning and tracking work.
Additionally, I had a great time building the Arduino controller used to play the game, combining my interest in electronics with game development.
In 2019 I was awarded the George Brown School of Design’s 'Best Producer' award for my work on Superfreq.